<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Final Game Project Devlog - itch.io</title><link>https://nikitatranchell.itch.io/final-game-project</link><description>Aeryn and Nikita&#039;s final game project</description><item><guid>https://nikitatranchell.itch.io/final-game-project/devlog/1553312/devlog-4-level-progress</guid><title>Devlog #4: Level Progress</title><link>https://nikitatranchell.itch.io/final-game-project/devlog/1553312/devlog-4-level-progress</link><pubDate>Sun, 14 Jun 2026 05:16:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This devlog is to talk about my progress with the second level for this game, called &#039;The Deep Cave&#039;. It is unfinished as of 09|06|26, but is at a point where it is 2 thirds of the way done, minus ext...</p>]]></description></item><item><guid>https://nikitatranchell.itch.io/final-game-project/devlog/1553300/devlog-3-progress-with-developing-levels</guid><title>Devlog #3: Progress With Developing Levels</title><link>https://nikitatranchell.itch.io/final-game-project/devlog/1553300/devlog-3-progress-with-developing-levels</link><pubDate>Sun, 14 Jun 2026 04:56:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This entry is to talk about Progress with Level making, and my experience with I Wanna Maker. This level editor is actually simpler than I thought it would be, as I am a total beginner at creating lev...</p>]]></description></item><item><guid>https://nikitatranchell.itch.io/final-game-project/devlog/1534586/devlog-2-getting-over-the-learning-curve</guid><title>Devlog #2: Getting Over the Learning Curve</title><link>https://nikitatranchell.itch.io/final-game-project/devlog/1534586/devlog-2-getting-over-the-learning-curve</link><pubDate>Tue, 26 May 2026 09:51:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>For this entry, I wanted to talk about getting started with I Wanna Maker on Steam. Since it’s a free game and not a massive piece of software, I honestly thought jumping into the level creator woul...</p>]]></description></item><item><guid>https://nikitatranchell.itch.io/final-game-project/devlog/1526860/devlog-1-defining-the-bond-isolation-perspective-and-editor-architecture</guid><title>Devlog #1: Defining the Bond – Isolation, Perspective, and Editor Architecture</title><link>https://nikitatranchell.itch.io/final-game-project/devlog/1526860/devlog-1-defining-the-bond-isolation-perspective-and-editor-architecture</link><pubDate>Mon, 18 May 2026 11:16:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>1. Concept Ideation &amp; The Societal Theme For our End-of-Trimester project, we are building a compact, tightly scoped puzzle platformer inside the I Wanna Maker editor. Our game, working title &quot;Lost &amp;...</p>]]></description></item></channel></rss>